Tech Demo 2
The second tech demo of the Super Shaggy Brawl IV "Engine" has arrived, and earlier than expected!
This version removes placeholder particle from Sportsball that we ourselves did NOT make, keeping those we originally did, and changing those impacted by those removals to use new placeholders from Super Shaggy Brawl 3. Notable gameplay changes include a revamped fall through, the introduction of aerial fall through (hold down in the air to automatically phase through fall through platforms), "engine" improvements and optimizations, bug fixes, increased stability and reliability, and a lot of other changes to the codebase.
The reason this tech demo is being released so much earlier than expected however is due to the recently fixed Unity exploit, and although WebGL is NOT affected by this issue, we felt it necessary to update everything we have with what we have.
Make sure to follow us on all our platforms and stay tuned for our future developments!
Files
Super Shaggy Brawl IV "Engine" - Tech Demo
The internal "engine" to be mainly used for Super Shaggy Brawl IV when it's green lit
| Status | In development |
| Author | The Shaggy39 Studio |
| Genre | Fighting |
| Tags | Characters, combos, Controller, Endless, Fast-Paced, Indie, Modular, party-game, Short, Singleplayer |
| Languages | English |
More posts
- Tech Demo 319 hours ago
- The First Tech Demo67 days ago
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